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  3. Cracked Skin and White Eyes in Photoshop (Part 1)

Cracked Skin and White Eyes in Photoshop (Part 1)

Posted on 25th October 2018
For this tutorial, we will use the portrait of a person to apply this effect to. We will also use some “Cracked Dirt” and “Grunge” Textures to achieve the effect. We will also use some “Cracked Dirt” and “Grunge” Textures to achieve the effect. The Tutorial is divided it in two parts, "Part 2" shows how to create "White Eyes".

1 - In Photoshop, open the image you chose to work with and create a “Duplicate” (Command/Control + J).





2 - Right-click on top of the duplicate and choose “Convert to Smart Object”.





3 - Open the “Cracked Dirt” Texture file and drag it on to your original Document. Use “Free Transform” (Command/Control + T) to “Rotate” and/or “Resize” your Texture to make it fit the Canvas.







4 - Change the “Blending Mode” of the Texture to “Pin Light” and lower the “Opacity” to 50%. You may need to use “Free Transform” (Command/Control + T) again to modify the Texture and position certain details where you want.





5 - Select your Texture Layer and add a “Layer Mask” by clicking on the “Add Layer Mask” button at the bottom of the “Layers Panel”. Use the “Brush Tool” (B) with a large and soft brush (100 px, 0% “Hardness”, 49% “Flow”), make sure you are working on the “Layer Mask” and use Black as “Foreground” color to erase the areas of the Texture that you don’t want to keep like the ones on top of the eyes and mouth, etc.









6 - Erase the Texture that sits on top of the subject’s clothes and the background if needed.









7 - Head to the “Adjustments Panel” and create a “New Vibrance Adjustment Layer” on top of everything, clip it down so it will only affect the Layer under it by clicking on the small button at the bottom of the Panel. Crank the “Vibrance” up to +100 and give the “Saturation” a value of -50.





8 - We decided to increase the “Opacity” of the “Smart Object” to 65% to make the cracks more defined. Then, we selected the “Brush Tool” (B) again with a smaller brush (25 px) and zoomed in to clean up the details and erase (or bring back using White instead of Black as “Foreground” color) the parts of the Texture that need it. Lower the “Opacity" of the brush to about 25% to work on the edges of the nose, fingers and similar areas.









9 - Select the “Texture” Layer, go to Image > Adjustments > Levels (Command/Control + L) and move the levers a bit towards the center (your values should be similar to 15, 1.20 and 229). This should add more contrast but you may notice that it brought out some unwanted areas.





10 - To fix it, select the “Mask” again and use the “Brush Tool” (B) as before. Remember to bring up the “Opacity” to 100% again.







11 - Back to the “Adjustments Panel” and this time create a “New Color Lookup Adjustment Layer” on top of everything. Choose “TealOrangePlusContrast.3dl” as “3DLUT File”.





12 - Open the “Grunge” Texture file and drag it on to your original Document. Use “Free Transform” (Command/Control + T) to “Rotate” and/or “Resize” your Texture to make it fit the Canvas. Change the “Blending Mode” of the Texture to “Color Burn” and lower the “Opacity” to 25%.







13 - Select the “Smart Object” Layer, go to Filter > Filter Gallery > Distort > Diffuse Glow… and use the following values (0, 3 and 20) then click “OK”. You can always fix the filter by double-clicking on top of its Thumbnail.







14 - Add a “Layer Mask” to the “Grunge Texture” and use a soft brush to soften or erase some portions if you think it’s necessary.





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