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Wood Texture in Illustrator

Posted on 2nd February 2018
For this Tutorial, are using a vector logo from (

1 - In Illustrator, create a “New Document”.

2 - Using the “Rectangle Tool” (M) and holding the “Shift” key while dragging your cursor, draw a square. You can also click on your “Artboard” with the Tool selected to invoke the “Rectangle” dialog to input the exact dimensions. Fill it with a medium brown and with no “Stroke”.

3 - Copy (Command/Control + C) and “Paste in Front” (Command/Control + F) your square, fill it with 40% Black. Go to the “Transform” Panel, make sure the reference point is set to “Center” in the small icon placed left of the “X” and “Y” boxes. Make it 200 px in “With” and 20 px in “Height” and set “Constrain With and Height Proportions” to “No” by clicking on the small chain icon to the right.

4 - With the rectangle selected click in the “Effects” menu in the “Appearance” Panel and go to Sketch > Graphic Pen. Apply the following values: “Stroke Length”: 15, “Light/Dark Balance” 25, and “Stroke Direction” Vertical.

5 - Go to Object > Expand Appearance and then to Window > Image Trace. In the “Image Trace” Panel (Advanced Settings) use 50% for “Corners”, 1 px for “Noise”, make sure the “Ignore Whites” box is checked. Click “OK”. Once you are happy, click the “Expand” button in the upper Menu.

6 - Go to the “Transform” Panel again and change the “With” and “Height” values to 400 px.

7 - Fill the object with a darker shade of brown, then “Copy” and “Paste in Front” and grab one of the corner handles while holding the “Shift” key and rotate it 180°. Fill this with a light shade of brown (we used #). Group both objects together (Command/Control + G).

8 - Double-click on the “Warp Tool” (Shift + R) and in the “Warp Tool Options” Panel, use the default settings but lower the “Intensity” to 10%. Select only the grouped texture then click and drag with the “Warp Tool” and go up and down and back a forth a bit to slightly deform the texture. (Hide your selection with Command/Control + H).

9 - Select the texture lines (not the square) and go to Object > Pattern > Make. Click “OK” in the Pop-up window. In the “Pattern Options” name your pattern, use the “Grid” option as “Tile Type”. Use the “Direct Selection Tool” on the spots on the path where tiling occurs and once you are happy, click “Done” on the upper menu.

10 - Copy the vector you want to apply the patter to into your file or open the file that contains it. Fill it with a medium brown just as the square before, select it and in the “Appearance” Panel create a “New Fill”, choose your texture as “Fill” color and. You can move your path around to get a better placement of the “Pattern” or you can double-click on your “Pattern” swatch to invoke the “Pattern Options” and edit it more. You can also change the “Blending Mode” of the “Pattern” layer in the “Transparency” Panel.

11 - You can also add some depth with a “Drop Shadow. In the “Appearance” Panel open the “Effects” menu and select Stylize > Drop Shadow and play around with the settings, then click “OK”.

12 - Check your Artwork:

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